Note: This change was implemented on March 22.Īddressed an issue that causes an excessive amount of lights to emit once placed. Players equipped with the Engineer Perk will no longer have their radar scrambled while an enemy Counter-Spy Plane is active. Note: These changes were implemented on March 22. 50 BMG BAR is now more challenging, while the Barrel Attachment is a viable option on a wider variety of loadouts. The goal of the following changes is to transition some of the Chariot 18" Rapid Barrel penalties to the. The Experimental Playlist is available now! Give it a try and share your feedback with us on in our survey. Modes (Core): Team Deathmatch, Kill Confirmed, Domination, and Hardpoint In the first iteration of what will be a reoccurring Experimental Playlist, players will experience a moshpit of the following maps and modes. With these changes, players should feel that spawns are less random, especially in objective-based modes. In the new Experimental Playlist, we have modified the spawn system to better determine the quality of a given spawn location on the map. We recognize that this system frequently fails to select a quality spawn point on smaller maps based on analytics and player feedback. Operators will now properly walk in the lobby while a Combat Shield and Pistol are equipped in the favorite loadout.Ĭombat Pacing and Quick Play Filter selections will no longer be reset after returning to the Main Menu.Ī primary goal of the spawn system in Vanguard is to prevent players from spawning in a position where an enemy player immediately threatens them. Increased the visibility of highlighted enemy Equipment and Killstreaks. Increased ammo capacity from 16 to 20 (+25%).Īddressed an issue that caused slower than intended ADS time when an Optic Attachment was not equipped.Īddressed an issue that allowed enemy Attack Dogs to deal damage through the Combat Shield. The Skal Crusher has been restricted in Ranked Play and can no longer be equipped to loadouts.Īddressed an issue that prevented progression of challenges in the Mindgames camo category. Players will no longer have an invisible weapon when the “Bioluminescence” or “Steamer” Blueprints are equipped. The “Escort” and “Eliminate” UI elements will now properly update during the sudden death phase of a match.Īddressed an exploit that allowed players to become invulnerable after dying to fall damage.Īddressed an issue that caused Buy Station purchases to not subtract from the player’s cash balance. Weapon inspects for both of these items have been enabled. The Hard Shell Bundle will now grant the correct item for the Typhoon Weapon Charm.Īddressed an issue that prevented Halima’s face from properly animating during loot previews.Īddressed a stability issue where players would be kicked from a match when reviving a player using melee and tactical items only.Īdded stability fixes for crashes that would occur while inspecting the Decimator Shield or Ray Gun. Operators will now showcase the correct Weapon during the countdown of a Free-for-All match.įixed a crash when resuming the game from an idle state on Xbox consoles. Players can now access the Armory while the cross-platform play option is disabled. Progression is now accurately displayed on the Rank widget in Multiplayer menus.
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